Do they listen for the number of beeps? Do they count the tiny lights? A simple numeric display would've been easier to use. Last edited: Oct 1, Boris Skrbic , Oct 1, As such, I'd wager Starfleet has a fairly intuitive user interface such that anyone trained in its use could change the settings as needed for most foreseeable situations. For everything else, you pop the lid and fiddle with the insides, as we've seen done on at least one occasion. I'm saying that a mini-Okudagram showing "16" or "9" or "1" would've been easier to read though not as easy to implement in prop form using s technology.
Joined: May 16, Location: saturn I get the feeling that the buttons "buzz" just a bit when you touch them so you know you pushed it.. Saturn , Oct 3, But how could you get that feeling, seeing as you couldn't have held them down yourself? Boris Skrbic , Oct 3, I mean that because you've watched the series, you must have heard the mini-beeps accompanying a change in setting and seen the changing rows of green lights, but anything else is unnecessary speculation, unless you can quote a piece of dialogue regarding vibration.
There is enough feedback to show that a setting was changed to some value; I'm just wondering why the user should be required to count the beeps or the lights, rather than have a look at a mini-readout saying "16".
The cheapest clock can have it, so why not a phaser? Boris Skrbic , Oct 4, Joined: Mar 22, Location: publiusr. A few function settings. On pure cutting you dial the knob for more finite adjustments. You must log in or sign up to reply here. Show Ignored Content. When they talk about putting phasers on 'Kill', they aren't so much putting them on a setting labeled 'Kill', as putting them at or above the level that is identified as being lethal to humanoid life forms.
This setting may, however, be used for many other things. The phaser could be thought of as less a weapon than a tool, although we most often see it used as a weapon. See Phaser Settings on Memory Alpha for more details on the settings. All of that being said.. They were often used as weapons, and meant to be such, with lethal capacity. Although humans may have had a utopian society, but they still had enemies, and there were dangers to explorers of undetermined levels; lethal force was something they tried to avoid using, but were not foolish enough not to have available.
But outside, there is. Also, the whole setting isn't as pretty or utopian as you said. Regarding the Prime Directive: The non-intervention part killing or just talking aims at species not being capable of reaching other civilizations i. Otherwise they would violate it, just by taking a trip out into space, but at the same time it's been a different Federation in Kirk's days. But in general, I think it's just logical to have a kill setting as well, because more sooner than later you'll encounter bad guys, who won't mind getting taken out over and over again.
Also it's been profen in more than one episode that it's possible to manipulate phasers so they become stronger or overload and explode, so not having this setting wouldn't really impact anyone wanting to actually hurt or kill people. Instead it just limits valid uses in case of self-defense if you assume they're not out to hurt anyone intentionally where killing your opponent is the only effective and viable reason.
The "kill" setting is not guaranteed to kill everyone and everything, it is named that because it kills most humanoid aliens and I am sure for the extra awe-factor from the audience when the Captain orders "Set phasers to kill". Despite being a "utopia", the Federation still have many enemies; they need phasers to defend themselves. They may abhor unnecessary violence, but when exploring diverse areas of space or defending their homes, sometimes it becomes necessary to kill an aggressor.
There are many cases where immediately killing an attacker is necessary and stunning him which might not work depending on the drug level of the attacker would risk the attacker finishing his attack. Their characteristic differences from photon torpedoes is higher velocity and higher damage per torpedo, but slower reload rate.
The Voyager is an Intrepid class ship designed as a long range exploration device. In Star Trek, a tetryon is a subatomic particle that can only exist naturally in subspace environments. Since these particles are a property of subspace, they become highly energetic and unstable when they are extruded into normal space, which can occur by both natural and artificial means.
A tetryon was a subatomic particle that can only exist in subspace environments. Tetryon radiation is a bombardment of these particles. Accurate science is seldom exciting and spectacular enough to base a weekly adventure TV show upon.
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